Profile

I’m a tech enthusiast with 6 years of experience in the games industry. I am focused on eliminating pain points for whatever project I’m working on. My background is in Quality Assurance and process automation.
I have experienced all phases of the development cycle - from ideation to post-launch support.

Skills
  • Python
  • Java
  • JavaScript
  • C/C++
  • C#
  • Windows
  • Xbox Series X
  • Xbox Series S
  • Playstation 5
  • Android
  • Jenkins
  • Jira/Confluence
  • Git
  • Unreal Engine
  • Unity
Education

Computer Systems Technology

Graduating Jan 2026 from British Columbia Institute of Technology
  • GPA of 93%
  • Elected Set Representative
  • Experience

    Core Tech QA/Studio Support

    From 2022 to 2023 at The Coalition
  • Designed, created, & maintained a Python library to automate software and build validation tests, greatly expanding the number of tests we were able to run and enabling CI testing on core engine tools and features.
  • Maximized test efficiency while minimizing risk by developers & product owners to create thorough test plans,
  • Created Batch scripts to standardize & automate platform specific setups and tool deployment, reducing the time it took to switch configurations, reformat hardware, and the amount of invalid issues submitted due to incorrect settings.
  • Junior Unreal Engine Specialist

    2021 at Brass Token
  • Created a modular build system for scheduled & on-demand builds using Jenkins, eliminating the need to manually start the process, reducing the chances of the incorrect commands being used, and enabling builds to be ready at key times.
  • Eliminated build failures due to insufficient storage using python to archive old builds from PCs & Server automatically.
  • Automated build start/completion notification through Slack, allowing the correct teams to know when specific builds were started, finished, or encountered an error.
  • Tools Quality Assurance

    From 2020 to 2021 at The Coalition
  • Designed functional tests to reduce daily smoke test duration using Unreal Blueprints & Python.
  • Created & maintained documentation for teaching how to create automated tests.
  • Quality Assurance

    From 2018 to 2020 at EA Vancouver
  • Saved manual labor and created additional test coverage by designing and implementing new automation scripts.
  • Communicated and tracked key feature development stability between a multiple technical and non-technical teams.
  • Projects

    BARTER | Web Application

    From Apr - May 2024

    BetterMap | Web Application

    From Jan - Apr 2024